Showing posts with label Phone. Show all posts
Showing posts with label Phone. Show all posts

Tuesday, August 14, 2012

Microsoft to rebrand the Marketplace as Windows Phone Store?

You'll soon be purchasing apps from the Store
In the recent announcement of Microsoft launching the new Developer Center for the Windows Phone community, the company has also revealed a potential rebranding of the Windows Phone Marketplace. This is an expected move, which we'll rate as a strong possibility
. The Windows 8 Store is present in the next version of Microsoft's desktop operating system, so to remain consistent it makes sense to bring in a new name.
Windows 8, which will be powering not only desktop and laptops but tablets as well, will sport Microsoft's first real attempt at implementing an app store on its platform to rival the likes of Apple with its App Store. As well as that, we've got the Xbox Music Store replacing the Zune music service. "Store" appears to be chosen to brand Microsoft's online stores providing content to consumers through its products.


So what's happening with the mobile platform? Say hello to the Windows Phone Store. This will look to be the new home for all Windows Phone apps once Apollo is launched later this year. Microsoft has yet to announce the change officially, but we can safely expect it to become reality.
What do you make of the Marketplace rebranding?

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From the Forums: Should HTC focus on Windows Phone and which Surface tablet would you buy?


It's that time of the week where we bring you the latest and greatest threads that have been hot on the Windows Phone Central forums the past couple of days. Our community accumulates posts at a steady rate and interesting discussions take place on a daily basis. So what has been happening over the weekend just gone?
kylej1050
has created a new thread asking the question, "Surface Pro vs RT?" Looking to replace a laptop, which Microsoft tablet would cater for his needs?
"I'm looking to replace my convertible laptop with a Surface, and I can't help but think that as nice as the Pro's functionality would be, I don't need the horsepower in my daily life and for the price difference I could program MCUs on a $300 Wal-mart special e-machine with Windows 8 next year. Only thing that's making me think otherwise is that I really really really want the full HD screen."
It's a burning question on many minds who are anticipating Microsoft's Windows 8 hardware. Should you go for more horsepower with the Pro, or sit back and relax with the cheaper RT version? Let us know in the comments what you'll be going for, as well as joining in the debate on our forums.
What should HTC do?

With the recent news of HTC continuing to drop in profits, one has to ask if there's a stable future with Android. While the company is still making ends meet and is shipping enough handsets for a tidy sum left after expenditure, would it be wise for HTC to start pushing Windows Phone more too? 12Danny123
asks exactly that,
"Do you think that after what happened to HTC. do you think that they should come back and focus more on Wp8 now. because HTC simply can't compete with Samsung in the android space. though Samsung is now putting more into Wp8 as well. So what do you guys think?"
HTC's home is Android for the foreseeable future, and there's no way it could survive with Microsoft alone, but it seems odd that the manufacturer would continue to support a platform with new handsets without promoting and supporting them like Nokia with its Lumia family of Windows Phones. Do you believe HTC should get into bed more with Microsoft? Pop into the "Do you think that HTC should focus more on WP8 now for what happened before" thread for discussion.
Miscellaneous: Why is no one talking TITAN II? 
The HTC TITAN II, a Windows Phone we rate highly for its massive screen and solid camera performance. As we mentioned above, HTC hasn't been pushing its Windows Phone line-up, which has led to the slow decline in sales and exposure. Forum member cp2_4eva
wonders why the recently purchased TITAN II isn't being talked about.
"HTC messed up I think by not pushing this and decreasing the price point as well. This phone may not have been as big as the Nokia Lumia, but still probably could have pushed more numbers. Oh, and I guess the sketchy support could be an issue as well. Nokia is being really really good with the support so far. I think I'd still get a Nokia device once WP8 drops. That was part of my reasoning for trying the titan, because I know I'm simply just going to get a WP8 device for Christmas if it's out by then."
This sits in nicely with our question about what HTC should do in the future. Would you like to see the manufacturer push harder, or do you believe it's down to carriers to take the smartphones and sell them? Voice your opinion in the "Why aren't folks talking about the TII?" thread.

View the original article here

Monday, August 13, 2012

Deal alert – CleverPhoto for Windows Phone is now free


We reviewed CleverPhoto way back in October 2011 and gave it quite favorable feedback:
“The layout is clean. The editing tools are enough to do a decent job at cleaning up your photos or give them an artistic feel. And as someone who has processed what feels like a bazillion photos over the years, the editing history tile is a very nice touch. It's easy to forget if you've adjusted contrast or what filter was applied and the history tile leaves no room for doubt.”
The photo editing app always stood out amongst the herd. The app fetched for $1.49 with a free trial but it is now marked as free in the Marketplace with the price drop just occurring. In addition, the app hit version 2.0 at the end of July making this a double win if you had not already purchased it...
The app has some unique features and a Metro layout that should please most casual shooters out there. So our advice? Go get it now while you can.
Pick up CleverPhoto for free in the Marketplace. Thanks, @amazing_AG, for the heads up

View the original article here

Farm Frenzy 2: Pizza Party served up hot and fresh on the Windows Phone Marketplace


Over the weekend Windows Phone Central reported on a killer bug introduced in the latest Farm Frenzy 2
update. Since then, developer Alawar notified us that they are indeed aware of the problem and working on a fix. They also let us in on some good news: they have a new game on the Marketplace.
Farm Frenzy 2: Pizza Party
is an expansion to the enjoyable Xbox Live game. But unlike its predecessor, Alawar has chosen to self-publish Pizza Party as a non-Xbox Live title. The decision seems to stem from Pizza Party’s similarity to Farm Frenzy 2; it is an expansion, not a true sequel. The Farm Frenzy series is already several games large on other platforms. By publishing this one as an indie title, Alawar can get Windows Phone caught up more quickly and without publishing too many similar Xbox Live releases.
As I’ve mentioned, Pizza Party
is quite similar to the Farm Frenzy 2 many of us know and love. It offers another whopping 90 levels of time and resource management. As before, each level provides varying starting resources and goals. Most often players will need to acquire a specific number of animals or produce certain goods in order to win the level. To do that, you’ll collect whatever your animals drop, catch invading bears (?), process some goods, and sell others on the market. Money earned from completing levels can then be spent on new buildings and upgrades, which in turn allow you to process and produce new goods.
So where does the pizza come in? Pizza Party
imagines that agriculture and pizza chains are closely related. Basically, players can now make different kinds of pizzas from the goods they gather on the farm. It doesn’t change the gameplay in any major way (less so than say, Sally’s Spa compared to Sally’s Salon), but hey, that’s why it’s called Farm Frenzy 2: Pizza Party instead of Farm Frenzy 3. Fans who enjoyed the previous game will likely enjoy a big batch of new levels, and who doesn’t love pizza?
Farm Frenzy 2: Pizza Party
costs $2.99 (same as its predecessor) and there is a free trial. Get it here on the Marketplace.
View the original article here

Sprint still has cold feet with Windows Phone 8


With AT&T, T-Mobile and even Verizon reportedly on board with Windows Phone 8, Sprint is the last holdout for a major US carrier in supporting Windows Phone 8. While some of our readers erroneously entertain notions that the carrier will embrace Microsoft’s next iteration of their OS, we’ve been very cautious in agreeing.
In a recent interview on All-Things D, Sprint VP David Owens is once again pouring some cold water on customer’s hopes for a big Windows Phone 8 push this fall. The carrier has 90% of their late 2012-2013 lineup already in place but what role Microsoft will play in that in unclear.
Speaking to Ina Fried, Owens notes that they are interested in Windows 8 and Windows Phone 8 but they may not be the leader this fall...
“The market impact of both Windows 8 and the next iPhone are also key factors that are a bit hard to predict, Owens said.
As for Windows 8, Sprint said it wants to be actively involved, but may not lead the charge. It sees some clear opportunities but is also mindful that its last Windows Phone, the HTC Arrive, was one of the more returned products in the company’s recent history. Owens said that many buyers of that phone were coming from Android and found Windows Phone’s unique operating system hard to get used to.”
If that sounds like Sprint is distancing themselves from Microsoft we would have to agree.
We do understand that carriers need to strategically think of their next move and having caution over a new OS is certainly warranted. But we think Sprint is going to miss the boat again this fall, leaving customers high and dry (or maybe underwhelmed with a single device release).
Here at Windows Phone Central
we don’t endorse any carrier—it’s a personal choice mostly dependent on your wallet and just as importantly, your actual signal coverage. Still, although we’ve been a customer of Sprint since 2000 and are on the cost-effective SERO plan, we’re getting ready to abandon them soon and we suggest some of you start considering doing the same as the fall approaches.
Update: Another quote from Owens via Phonescoop sheds more light on the issue. Here, Owens does not commit to Windows Phone 8 exactly but notes that they will be participating:
 "We think Windows Phone 8 is a solid product that they are bringing to market. We're interested in watching it unfold over the course of the next year. And we won't be watching from the sidelines. We'll be participating. We may not lead it, but we'll participate."
To our ears that sounds like they'll dip their toe into the Windows Phone 8 pool but with only one or two devices.
Source: All Things D

View the original article here

Sunday, August 12, 2012

Windows Phone 8 Bluetooth profile now publicly listed


The Bluetooth Special Interest Group (SIG) has published the profile for upcoming Windows Phone 8 on its website, which reaffirms what has been previously extracted through scouring the leaked Windows Phone 8 SDK. According to the profile listing, Apollo will support the transfer of files between smartphones.
Moving up from Windows Phone 7.5 both the headset profile and serial protocol are missing from the specification read out, while Audio/Video Remote Control and Audio/Video Control Transport Protocol are sporting new versions, 1.4 and 1.3 respectively. To top everything off, it's Bluetooth 3 and not the latest version 4, which the Apple iPhone 4S already features.
Hopefully we'll be able to see Bluetooth in action soon with upcoming Windows Phone 8 hardware.
Source: Bluetooth SIG, via: WMPU

View the original article here

App Hub retired – meet the new Windows Phone Dev Center

Microsoft today has announced the replacement for the App Hub dev portal. It's said to have been months in the making and having the underpinnings of a more robust and scalable backend the site is available to use now.Among new feature highlights, the new website includes support of PayPal to pay for your developer account as well as be paid from the Marketplace. You are also now able to choose unique prices for each region as well as conduct far bigger beta tests encompassing thousands of testers if needed.

Interestingly the announcement goes on to mention that The Dev Center will support the in-app purchasing previously announced for Windows Phone 8. The included, ‘Whats New’ page makes it clear that it is Windows Phone 8 only that will support this model for purchasing. That quickly squashes at least one question as to whether or not WP7.5 and WP7.8 devices will be receiving these benefits. Not surprising per se, but it is good to see it in black and white, clarity is key.Country and Region Support also gets a boost, developer registration now possible in over 178 markets and you’ll be able to submit your apps to over 191 countries and regions. The site looks to be getting a nice lick of paint and some much needed love and attention in preparation for the coming Windows Phone 8 launch. A more appealing interface, as well as a more stable backend, must be a huge relief to you hard working devs out there. We have heard of occasional downtimes occurring with the App Hub. For those that like reports of all kinds the Dev Center has some fancy new graphs too.Would be very interested to hear from devs out there how you feel about the new portal. Excited about those in-app purchases for Windows Phone 8? Graphs and analytics got you hot under the collar? Please, let us know in the comments bellow.Source : Windows Team Blog
View the original article here

Windows Phone Central Vacation Giveaway



No... Windows Phone Central isn't giving away a vacation getaway but rather I'm on vacation and getting away for a few days. To celebrate, we thought it was a good idea to giveaway a few things.
We have the Otterbox Defender, Otterbox Communter and Amzer Shellster that was reviewed last month just lying around collecting dust. All three are fitted for the Nokia Lumia 900 and we're giving them away. All you need to do is go to this WPCentral Forums discussion and guess where the picture above was taken.
You need to guess the City and State.  "United States", "Alabama" and "on a street corner" won't count.
And you need not worry if you don't carry a Lumia 900. In your guess, just note your choice of Windows Phone and you'll get a Gift Certificate to the Accessory Store so you can pick out a case for your Windows Phone of choice. Oh... and feel free to add your favorite vacation picture to the discussion.
You'll have until August 9th at 5:00pm PST to submit your guesses. After that, we will randomly pick our winners from the correct answers. You will need to register to participate, which can be done here and make sure to note what Windows Phone you are currently using.
Good luck everyone!

View the original article here

Windows Phone dodges Black Hat 2012 certificate vulnerability bullet - other smartphones not so lucky...



A recent paper presented at Black hat 2012 by Peter Hannay has demonstrated a vulnerability in how iOS and Android deal with certificates whilst operating with an Exchange Server. The good news in this report is that Peter was unable to trick Windows Phone 7.5 devices using the same methods.
Using a man in the middle attack combined with a generic fake certificate, they were able to gain some traction in sending a command to iOS and Android devices to commence a device wipe. When devices are connected via Active Sync they commit to accepting certain responsibilities, one of the most important and sensitive of which is the wipe command. They tested off two sets of Exchange 2010 servers. One running with a self-signed certificate, a very common configuration for small business and another using a certificate from a trusted certificate signing authority.
Android devices accepted the fake certificate and wiped with no user interaction or warning on the Exchange server that was operating using a self-signed certificate. The Android device would not wipe whilst connected to the trusted certificate-holding server.


On both the self-signed and trusted certificate servers, iOS rolled over and wiped the device in both instances, only displaying a new certificate warning white flag whilst doing so. In both cases, a normal user would likely accept the certificate warning. You know, users do that kind of thing to get on with their lives.
Windows Phone on the other hand would not accept the new certificate in either case and would need to have one manually installed for such an attack to be possible. Hopefully these papers will lead to a strengthening of security on Android and iOS devices. In the meantime, we hope that more companies would wake up to the benefits of Windows Phones. Whilst we certainly do not wish to see any ill come of this, we can at least gloat about our platform being a little more savvy when it comes to accepting gifts from strangers over Wi-Fi pineapples?
Want to read more about Wi-Fi Pineapples? Need a place to vent some steam at the injustice of certificate signing authorities? The comments are open for business; we look forward to your contribution!
Source: Blackhat 2012; via WP Sauce

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Windows Phone Game Review: LeaderFlip




I really had no clue on what to expect when I first started playing the Windows Phone game LeaderFlip
. It's a jumper game where you jump various world leaders as high as you can in an effort to reach the moon.
Now you might say, "Joy, another jumper game" but LeaderFlip
was surprising fun to play. You have enough bonuses to help boost your way up the screen (some in a rather creative way) to keep things interesting. And in the end, while I don't see playing LeaderFlip for marathon sessions, it's not a bad time waster for short bits.
The main menu for LeaderFlip
has options to view the developer's website, Facebook page, contact information and to rate the game listed beneath the world leader's mugshot (Germany's Chancellor Angela Merkel). Below the mugshot you have options to play the game, shop the store for bonus items, view the online leaderboard and equip your character with items purchased at the shop.
Game play with LeaderFlip
is like every other jumper game in the Marketplace. Tap to start your jump and tilt your Windows Phone left/right to steer your character up the screen. In jumping from platform to platform, there are some rather unique bonus items. A pint of beer will give you the shakes, a whoopee cushion will give you a boost up the screen, a stick of dynamite will blast you higher, and a green pepper will give you gas that will boost you higher (sound effects and all).


You also have platforms that halt your jumps and to resume your ascent, just tap the screen. Finally, there is a propeller hat that if hit, will send you back down the screen.
The goal is to jump as high as you can and if you miss a platform, you fall to earth and the game ends. Now I've jumped a distance as high as 300 and have yet to find the moon that is mentioned in the Marketplace description and the only world leader playable is Chancellor Merkel. There's not a help section, which would have been nice, to explain when or if you get to advance to additional leaders. If the German Chancellor is all you have available, LeaderFlip
is not a complete loss because the game is a fun time waster.
LeaderFlip
does have a novelty feel to it but it also has an entertainment value that seems to grow on you. There is a trial version available to let you try before you buy and the full version of LeaderFlip is currently running $.99.
You can find LeaderFlip
here at the Windows Phone MarketplaceQR: LeaderFlip.
View the original article here

Windows Phone sporting a 115% growth increase according to IDC data



Windows Phone has been growing at a steady rate, mainly down to advertising campaigns and brand pushes from Nokia with its Lumia family of smartphones. According to data released today by IDC, the platform has been sporting a year-on-year growth increase of 115% - not bad, eh? IDC also notes that the OS has been closing the gap between itself and Blackberry in the last quarter in the fight to become the 3rd major player in the smartphone market.



Looking at the table above we can clearly see the advances Windows Phone is making as a whole, which is very promising. Beating not only the iPhone, but Android with regards to growth with 5.4 million units reportedly being shipped in Q2 2012 (up from 2.5 million in Q2 2011). It definitely shows the platform has real potential to play catch-up. Unfortunately, according to the marketshare figures, Windows Phone (3.5%) is still a long way behind both the iPhone (16.9%) and Android (68.1%) before it poses a real thread.
Blackberry (4.8%) is dropping along with Symbian, which will provide Microsoft with the opportunity to take 3rd position in the mobile market. This would be a milestone for the platform to reach to then further increase its marketing efforts using the newly acquired position as proof that it's not only on the rise, but Microsoft is further integrating the platform with other products to increase exposure and audience.


Of course, as usual, Windows Mobile is still included with Windows Phone, so we're not quite at the 3% marker with Microsoft's new mobile platform alone. Though with Windows Phone 8 just around the corner, we like to believe the push from the software giant will be sufficient enough to further build momentum for Windows Phone while its predecessor continues to phase out.
We'd like to know your thoughts on the advances Windows Phone is making prior to Apollo being released. How do you believe Microsoft can improve their marketing strategy should they reach the 3rd position and sport full integration then available between its products and Windows Phone?
Source: IDC

View the original article here

Wednesday, July 18, 2012

LG Optimus Vu review: a 5-inch, pen-enabled phone to take on the Galaxy Note


Tech companies are no strangers to the game of follow the leader -- industry imitation is, after all, the sincerest sign of a successful product. In the case of the Galaxy Note, Samsung's phablet wonder has been enjoying some unexpected popularity in markets abroad and even here in the US. But the company's ownership of that once-niche category is about to be contested by a surge of copycats, spearheaded by the stylus-toting LG Optimus Vu ($866 unlocked). It should go without saying: this 5-inch not-a-smartphone, not-yet-a-tablet has a steep climb ahead if it wants to oust or even claim equal billing with its successful opponent.
Of course, the Vu isn't launching an attack on all fronts yet as, right now it's a Korea-only affair running Android Gingerbread. (It redeems itself somewhat with an LTE radio.) Though the competition is welcome, the duel is not an even one, given the Vu's unusual mix of internals: a 1,024 x 768 HD-IPS LCD display, dual-core 1.5GHz Snapdragon processor, 32GB of non-expandable storage, an ample 2,080mAh battery and a region-specific T-DMB TV tuner. But could that be enough to dethrone the current category king, or at least present a viable alternative? Join us after the break as we crack this rectangular nut and winnow out the marketing noise.

Product reviews don't usually take into account the beauty of said device's packaging, focusing instead on the actual kit in question. But we have to hand it to LG: the company deserves a solid A+ for presentation. Perhaps as a way to brace consumers for the unconventionally designed handset within, LG tucked the Vu into a narrow, rectangular box that looks it should contain some Trivial Pursuit cards. And it even opens like one too, with the case sliding upwards and off to reveal the handset, manuals, NFC stickers and a bed for the chunky stylus, with the charger and cable hidden beneath the foam.


Pull it free from its slumber and you'll immediately notice its exceptional lightness. At 168g (5.93 ounces), it not only weighs 10 grams less than the Galaxy Note, but it also cuts a considerably thinner, 8.5mm-thick (0.33-inch) profile. Those dimensional wins notwithstanding, the Vu does manage to claim a bit more in-hand real estate than we're comfortable with, as it stretches even large hands to the limit with a 90.4mm (3.56-inch) width. It's not a point that can be readily dismissed: you either possess the Hulk-sized paws necessary to cling to this phone or you don't. If you're in the latter camp, you probably shouldn't be eyeing phablets in the first place.
"And both hands, now use both hands," Ani DiFranco once famously sang and it's that particular refrain we'd advise the company to adopt in its marketing (for the betterment of consumer education, naturally). This fella requires full manual cooperation to function properly -- how else are you going to use that stylus? Which brings us to what is easily the Vu's biggest flaw: the omission of a slot for stowing the pen. Are you scratching your heads over that one? We're still bewildered. Yes, the included Rubberdium stylus has enough girth to confer a natural hold, but we would've much preferred a slimmer accessory if it could've been conveniently tucked away. Instead, if you intend to make heavy use of this device for note-taking or even stylus-guided navigation, you'll have to remember to take it with you and find a secure place to stash it. It's a quirk we've been unable to overlook -- in practice, it actually gives users a reason to forgo that accessory completely.


The Galaxy Note is the taller of the two phablets, but that's to accommodate its larger 5.3-inch screen. The Vu, at 139.6mm (5.5 inches), is not as lengthy, but the generous bezel surrounding its screen contributes to a larger and more unwieldy design. That said, its rounded edges do their best to pinch hit for lack of ergonomic fit. Neither the top nor bottom of the unit benefit from that curving, but the decision to soften the sides goes a long way in diminishing its awkwardness.
Only the right side contains any physical buttons (no dedicated camera key here) -- in this case, a two-button volume rocker. Access to the micro-SIM slot is hidden on the opposite edge and requires the use of a pin or pointed object to pry it open. There's no microSD slot to expand the device's storage, but with a healthy 32GB on board, you might not even need it. Up top, you'll find a 3.5mm headphone jack on the left, secondary mic, function button for stylus use, a sliding port for micro-USB, power button and, finally, a retractable T-DMB antenna for Korean TV broadcast reception. The front face is devoid of any branding, with only a 1.3-megapixel camera and capacitive buttons. If you ask us, LG would've done well to shrink the device down some to eliminate that wasted space. 


So, it's slim, large and considerably light -- a veritable recipe for slippage, if ever -- which is why LG took care to texturize the Vu's non-removable, plastic back. Does that mean it'll stay put when you're gesturing about in the manner of an over-caffeinated, emotionally irascible Italian? No. In fact, that non-removable backing could've benefited from deeper grooving and a rougher surface. As it is, that backplate tends towards the smooth and slick as opposed to a reassuring, frictional grip -- a sure hazard for the less-coordinated of users. LG's kept the surface scarring to a minimum with a break for the 8-megapixel shooter and single LED flash on the upper left, a large 4G LTE label located midway on the phone's top third, the company's logo a few inches below and two hourglass-like slits for the speaker grill on its left.
Admittedly, the Vu's boot sequence has something of an analgesic effect: it subdues your frustration with Google's stale Gigerbread (2.3.6) with a splashy, galactic start-up animation. It's all short-lived, though, as you'll soon be greeted by one cartoonish UX, a nondescript, TouchWiz-like experience. Thankfully, that lack of sophistication is offset by the handset's fantastic 1,024 x 768 HD-IPS display -- a great screen that could've been even better, were it not for that 4:3 aspect ratio. We applied one of the more colorful themes and were happy with the fairly even and accurate tonal reproduction -- typical of IPS panels versus common, oversaturated AMOLED screens. Viewing angles are solid, making content easily readable from a variety of angles with only some minor wash-out noticeable.

We can't take any mid-2012 phone seriously if it ships with Gingerbread -- skinned 2.3.6, at that. And though an ICS upgrade is reportedly on the way, as of this writing, this is what you're faced with when you power on the Vu. It's a familiar interface for anyone who's ever taken an LG phone for a test run: seven homescreens, a customizable dock and app drawer, power controls in the pull-down notification tray. There are no real surprises here, aside from some pen-optimized features specific to this handset. As you might expect, LG's shoveled crapware galore onto the device (localized bloat for the Korean market) and you can easily shove it out of sight should you so desire. Still, there's no option to uninstall. Buried deep within the settings menu, the company's also made some useful tweaks that give users a bit more control over the device -- an adjustable timeout for the front LED keys, power saver settings and optional aspect ratio correction for apps.
NFC with LG Tag+
After years of buzzing about the promises of NFC, carriers and OEMs appear to have finally gotten their acts together, producing smartphones enabled with both the technology as well as complementary, programmable tags (sold separately, usually). We've already seen Samsung and Sony offer these, and LG's taking a similar tack with Tag+. These stickers, two of which are bundled with the device, lie sealed in a protective envelope -- presumably, to keep them free from outside interference. Both come pre-programmed -- one for Office mode, the other for the car -- but you can easily change that using the accompanying NFC Tag+ app that comes pre-installed on the handset. In addition to Office and Car, there are additional Sleep and User modes.

Oddly, LG's separated the plain-Jane NFC app from its own profile-ready Tag+ application. There's not much difference between the two, given the proper app has an option to trigger Tag+ settings, so it makes for an odd and disjointed experience. From within the main NFC app, users can also assign tags with corresponding contact info, URLs, notes, call requests, texts and even calendar events. And yes, you can overwrite the two stickers included in the box. We tested out a few different settings and in our experience, the connection isn't always immediate. You can't really tap to touch and make the connection come to life. Rather, we found that the tech worked best when we placed the Vu on top of a sticker and left it in place. More often than not, however, we had to keep lifting and repositioning the Vu over the tag to get it to properly recognize the command we were trying to execute. As an aside, we also tested the tags with our Galaxy Nexus and had no problem picking up the associated message.

Not only did LG drop the ball in not providing a slot for the stylus, but even the manner in which LG buried the pen settings within the software presents an obstacle to wide user adoption. After navigating through four submenus, you arrive at a screen where you're faced with configuration options: delay time, pen width, pen color, screen transparency. But first -- first, you have to actually select the Handwriting keypad as your default. It's extremely unintuitive and user-unfriendly. In fact, we just happened to stumble upon it as a happy accident during our testing. What LG should've done was create a separate menu option solely for the stylus as a way of guiding intrepid owners through the setup process. 
Move past that clumsy integration and you're left to parse the actual usefulness of the stylus. Is it on par with the Galaxy Note's? Not at all. For one, the Vu doesn't incorporate a Wacom digitizer like that of its rival, which allows for pressure sensitivity and heightened precision -- instead, you're left with a plain 'ol capacitive screen. Further, there's no way to navigate through the OS using just the pen. You continually have to interrupt your workflow and use a finger to select the Android capacitive buttons. It's messy and frustrating and you wonder how this device made it out of the company's labs in the first place. If you really want to input text, you can do that from within any messaging application like email or text. It works similar to other devices -- gesture back to delete, forward to space and hook back to the left to enter. As for actual handwriting recognition, we'd give LG's software a B-. Set the delay time to its lowest -- 100ms -- and you'll be in for a maddening exercise in futility. That particular setting was so quick that the system could barely recognize the letter "T," written clearly in uppercase. Bumping the setting to 300ms improved things, although we had to test several stroke orders before we discovered the proper way to input a lowercase "i." And you can forget about apostrophes -- that's for true masochists.
Additionally, there's Notebook and Memo -- two apps LG's designed to take advantage of that Rubberdium stylus. Much like Samsung's S Note, Notebook presents users with pre-existing templates, though you can also opt to just start fresh. From here, you can select your chosen book cover color, choose a title and select your desired "paper" layout and hue. There's nothing really remarkable about it and certainly nothing inherently useful. Once you've settled on a template, you'll see menu options across the top: read-only mode, revert / forward, text, pen, eraser, as well as image, sharing and save options. You can scrawl to your heart's content, add in text boxes and background images from your gallery or take new ones and then send the note off via email or some social network.

As for Memo, well, it's pretty self-explanatory and much more bare-bones. Rather than offer a range of templates, the app goes straight for the lined notepad look and takes handwriting-to-text input only. If you're in a rush to jot down some fleeting bit of brilliance, you'd be best advised to forego the pen and smash away at that onscreen keyboard with your thumbs. The recognition software is just too slow to recognize more than one letter at a time without producing a slew of predictive errors. And unlike its companion app, there are no onscreen sharing options here -- for that, you'll have to select the capacitive menu button below.

There's one last pen-optimized feature that sidesteps the need for either of those two apps: the ability to write notes on any screen. To do this, LG's included a button atop the device that you might mistake for a dedicated orientation lock. It's not: what it does is place the device into writing mode, snapping a shot of the screen's contents and letting you jot down whatever mumbo jumbo pops into your head. Thankfully, there's a helpful option to disable the background and replace it with a yellow sticky-note backdrop. (You can also save and share these jottings, of course.) Basically, the company's crafted this as a shortcut, albeit a convoluted one, that's meant to bypass the lack of any function keys on the actual stylus. It might've made more sense to side-mount the key on the device, but that could've resulted in a mess of unintended triggers. As it stands, LG made the best design decision it could, but with the phone's gawky dimensions, there's just no elegant way to make use of this phabletry.
Exynos, Snapdragon S4, K3 Balong -- the Vu has none of these. Instead, its chipset is an oldie, but relative goodie: a Qualcomm MSM8660 dual-core processor clocked at 1.5GHz, buffered by 1GB RAM and paired with an Adreno 220 GPU. On paper, that might sound like yesteryear's specs, but in practice we didn't encounter any hiccups -- not any that we've been able to replicate, anyway. Only once, when using the native browser, was handset unable to highlight and open links from Google searches, or launch webpages. A simple reboot seemed to fix that issue, and we otherwise enjoyed smooth performance: not once did we suffer a stalled transition, jittery navigation or even a delayed app launch; it all comes off without a hitch at a fluid pace. When we did get the browser up and running without fault, however, full desktop sites loaded at an incredibly slow pace -- just over 30 seconds. On the opposite end of the performance spectrum, pinch-to-zoom was perhaps the smoothest we've seen on a handset, resizing images and text with no loss in detail. 
We pitted the Vu against some bedfellows packing the same 1.5GHz Snapdragon S3 CPU and running Gingerbread: the Xperia Ion and Galaxy Note for AT&T. The results? Well, it wasn't pretty for the Vu. In fact, we could pretty much call this a resounding loss, with its graphical prowess being the only saving grace. One particularly dismal area where the Vu can't keep up is web browsing. As we mentioned earlier, it's absolutely abysmal and the corresponding SunSpider score plainly highlights that sluggishness. Its Quadrant score, on the other hand, was nearly even with the Ion's, but still fell short. In all, it was Sony's US flagship that swept our benchmarks.
The battery inside the Vu is fairly average at 2,080mAh: it fits somewhere above the Ion's 1,900mAh cell and just below the 2,500mAh power pack inside the AT&T Galaxy Note. Is that middle ground good enough for everyday use? In a word, no. Granted, we couldn't properly test its endurance on a domestic HSPA+/LTE connection given the mix of radios inside (quadband GPRS, HSDPA 2100MHz, LTE 800MHz), so we only had GPRS data (made possible by an AT&T micro-SIM) to lean on. In effect, this meant we were tethered to our home WiFi connection. We were alarmed to notice that after two hours of light browsing, the Vu's charge had dropped by nearly half. With more conservative use, you could probably eke out half a day on a lone charge. Under the duress of our formal rundown test, with Twitter syncing at 15-minute intervals, one push email account active, WiFi and NFC enabled and brightness set midway, the Vu lasted just short of five solid hours -- an extremely unworkable rating for any moderately productive user.

LG Optimus Vu
(Unlocked global version)
Sony Xperia Ion
(AT&T)
Samsung Galaxy Note
(AT&T)
GLBenchmark Egypt Offscreen (fps)SunSpider: lower scores are better

You wouldn't necessarily expect the Vu to pack a top-notch camera -- the selling points would seemingly be that screen and stylus -- yet it does. The 8-megapixel module impresses and, unlike other handsets hampered by smaller, non-HD displays, the Vu's expansive 5-inch screen doubles as a portable tableau for your photo handiwork. In practice, the sensor here is extremely intelligent when set to auto, quickly adjusting for white balance, exposure and mode based on your chosen subject. Our initial photo tour had us traipsing about New York on an especially sunny day and, as you can see in the gallery below, the resulting shots offer a lovely mix of balanced color and exceptional detail (up to 3,264 x 2,448 resolution). The custom camera app includes most of the settings you've come to expect from comparable phones: the ability to adjust scene modes, resolution and ISO, as well as add filters and take burst or panorama shots. You can tap to focus, but to actually trigger the shutter you need to press the onscreen software camera key.

With such fine photographic performance, you'd naturally anticipate similar results with HD video capture. You'd think that, and you'd be wrong. Even in a brilliant, sun-soaked setting, the Vu couldn't seem to compensate for the abundant amount of light drenching the scene. As you can see during playback, there's a noticeable bleaching that dulls detail, saps nuanced color and results in hazy video. Add to this the compressed, unnatural audio quality, and you'll want to think twice before using the Vu to record your precious moments.

There's one fantastic thing about the Optimus Vu: it's not shipping stateside. At least, not that we know of (although there have been hints it could make its way to Verizon). As a daily driver, the Vu is simply a non-starter. It's unfriendly for any real productivity and for most average-sized palms, at that. For a device that requires two hands to operate, you'd think that Rubberdium would be always at the ready, but as we've discussed, you probably won't ever have it on your person. And if you do, you'll quickly become frustrated by the stilted experience of having to switch between pen and finger to navigate the OS. In this sense, as a true phablet, it fails. It fails hard.
What's more, its merits as a cameraphone don't make us overlook the stale Android Gingerbread software and the equally dated Snapdragon S3 processor powering it all. In real-world use, most users likely won't find much fault with its speed and mostly fluid performance. Certainly, it doesn't hold a candle to the latest flagships (e.g., the Galaxy S III and HTC One X), and it also falters when pit against its sworn nemesis, the Galaxy Note. As an experimental jab at the in-betweener category, the Optimus Vu is lame and limp-wristed. It's as if LG's designers didn't take the creation of this phablet seriously. And in the end, neither should you.

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Saturday, June 30, 2012

Windows Phone Game Round-up: Platformer Games

WPCentral Platform Game Roundup

This week's roundup takes a simple approach on things. We'll take a look at the top platformer games for your Windows Phone. With no rhyme or reason, we tapped half a dozen of the top fifty platformer games. We have a rolling ball, a running dude, ninjas without legs and temples of death.  Most are fast paced, entertaining games that are challenging enough to keep you interested without being too frustrating.

Keep in mind that if an app doesn't make the roundup it should not reflect poorly on things. These are just a collection of apps or games that have stood out to us. If we've missed an app that you think should have been included, sound off in the comments.  With 100K titles, we'd be scrolling for hours to cover them all in one round up.

Platformance Temple Death

Platformance Temple Death (trial version/$.99): With retro styled, pixilated graphics Platformance Temple Death is aptly named. The game calls for you to navigate through ancient temple to rescue a damsel in distress. Along the way you must avoid a wide range of dangers that can easily spoil your day.

Platformance Temple Death has over forty challenges to overcome, zoom feature to see the full map, three difficulty modes, and screenshot capability. You control your player with a virtual joystick and jump button. In just tinkering with Platformance Temple Death, it is a challenging game that is a decent time waster. There is a free trial available and the full copy will run you $.99. You can find Platformance Temple Death here at the Windows Phone Marketplace.

ORB

ORB ($1.29): ORB is a fast paced platformer game for your Windows Phone where you have to steer a rolling ball across a field of solid tiles. Sounds easy, right? The only issue is that the field of tiles has large gaps that you'll need to navigate around and if that wasn't challenging enough, there are also tiles that are mined. Roll over one of these tiles and lights out.

The path you have to navigate your ball starts out fairly wide and the further you progress, things can get a little on the narrow side. ORB is nicely drawn up, challenging and has some catching background tunes. ORB will run you $1.29 and you can find it here at the Windows Phone Marketplace.

Runner7

Runner7 (trial version/$.99): Runner7 reminds me a lot of the old Mario Brothers games. You have the runner that you navigate across the platform jumping blocks, canyons and diving under obstacles. You don't have the evil mushrooms coming at you but there are bouncing cactuses.  All movements are done through a series of taps and swipes.

Runner7 has nine levels with the first being a tutorial to help you get used to the action controls. The retro graphics fit the style of the game but the music may drive some a little crazy. Runner7 isn't a bad game just a little short lived with only nine levels.

There is a free trial version available for Runner7 and the full version runs $.99. You can find Runner7 here at the Windows Phone Marketplace.

Running Dude

Running Dude (free version/$.99): It seems that most platform games are fast paced and Running Dude is no exception. Running Dude is a gray scale, pixilated game that has you racing from platform to platform. All the way dodging enemies and capturing boosts (jetpacks, mechanical walker, etc) to help you run as far as you can.

Running Dude also throws a few twists along the way like inverting and slanting the screen. You have two gaming modes, an online leaderboard, and plenty of action to keep you busy. There are two versions available for Running Dude available at the Windows Phone Marketplace. An ad-supported free version and a $.99 ad-free version.

Legless Ninja

Legless Ninja (trial version/$1.49): Legless Ninja is an interest game for your Windows Phone. Graphics have paper cutouts for your ninja (who has no legs) and the ninja stars you collect. You race across a "hand drawn" styled platform with a similar backdrop.

The object is to see how far you can survive by jumping over, ducking under, and dashing past dangers. There are four difficulty levels and awards to be earned (online leaderboard in development). Legless Ninja is a fast paced, challenging game for your Windows Phone.

There is a free trial version available for Legless Ninja and the full version is running $1.49. You can find it all here at the Windows Phone Marketplace.

FastBall 2

Fastball 2 (free version/$.99): Fastball 2, in many ways, is a profile version of ORB. You race a red ball across a platform jumping gaps and obstacles along the way.

Just tap the screen to have the ball jump to avoid all the dangers. Fastball 2 is a multi-level game (130 levels) that progressively becomes more challenging. You even have a store you can choose different ball types from.

There are two versions of FastBall 2 available on the Windows Phone Marketplace. You have a free, ad-supported version and a $1.99 ad-free version.

So there you have it.  A round-up of some of the top platformer games over at the Windows Phone Marketplace.  You also have Doodle Jump, Gravity Guy, MonsterUP, Escape from Heaven and many more quality platformer games on the Marketplace.  If you have a favorite, sound off in the comments and let us know what you like.


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Windows Phone Central Ringtone Contest Winners! (Updated)

WPCentral Ringtone Contest winners!

While we had hoped to announce the winners of the Windows Phone Central Ringtone Contest yesterday, judging proved to be more difficult than expected. We had a lot of quality entries submitted over in our Forums Discussion.  Nonetheless, after listening to all the entries our Ringtone Contest Winners are:

All have won a Nokia Play 360! We are dispatching emails to get everyone's shipping information and will get the Nokia Play headed their way shortly.

We would also like to extend our congratulations to Elvis7 and Kyle H for being randomly selected for our weekly prizes, WPCentral Accessory Store gift card, during the contest period.

Thanks to everyone who participated in the contest and if you didn't win, don't give up hope. We've got a few more contests up our sleeves for next month.

Update: It has come to our attention that one of the entries selected as a winning entry may not be original content, which was a requirement.  That entry is under review and we will update the post shortly.

Update II: Okay... we've review things and the ringtone in question was not original content and disqualified.  We've looked over the entries that and have chosen our third winner.  Congrats to all.


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Windows Phone Game Review: Ape The Wall

Ape The Wall for Windows Phone

Ximad has released some interesting games for our Windows Phone such as Bubble Birds, Pandas vs. Ninjas and De-Bugs Pool. Ape The Wall follows suit and is another entertaining game from Ximad that has hit the Windows Phone Marketplace.

The object of Ape The Wall is to guide your ape up the sides of buildings, canyons, or trees. All the while avoiding balconies, satellite dishes, alley cats, coyotes, tree limbs and various objects that mysteriously drop from above. There are two game modes and a hand full of power-ups to help you climb higher.

All in all, Ape The Wall is an entertaining game from Ximad and a nice time waster.

The main menu of Ape The Wall has options to enter the game, access the game's settings (sound/music on/off), view the high scores (Scoreloop integration) and exit the game. When you make the jump to play the game you have to game modes to choose from, Survival and Campaign.

Ape The Wall menus

Survival is simply that... climbing and surviving for as long as you can. The Campaign Mode has ten levels in the Urban setting that has you climbing to reach a goal.

Within each mode you have a choice of scenes to choose as well. Survival has a Urban, Forest, Canyon and a "Coming Soon" scene. The Campaign mode has the Urban scene and the other three are marked "Coming Soon".

Ape The Wall game screens

Game play is simple. As the ape climbs, just tap the screen to have him jump from one side of the screen to the other to avoid the dangers. Along the way you can jump on eagles, airplanes and owls to fly you up the screen. You can jump on the cats, lizards and bears up the screen as well.

Overall, Ape The Wall is a fun game. Animations and graphics are nicely done, game play is challenging enough to keep you interested, and with the two game modes and multiple scenes there is plenty of gaming to prevent the game from getting stale too quickly.

The only nit I have with the game is that there are too many ads. The banner ad isn't that annoying but the transition ads can get old. You do have a skip button to shorten the interruption and I understand the need for ads but still it would be nice if you could dial it back a little.

Ape The Wall is a free, ad supported game that you can grab here at the Windows Phone Marketplace.

QR: Ape The Wall


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